C&C4 Tiberian Twilight

Product Description
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions-GDI and Nod-found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4 Tiberian Twilight.

Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4 Tiberian Twilight, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

Key Features
• The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!

• Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!

• Always on the Move - For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army or a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!

• Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes-which will you pick?

• Team Up and Take the Battle Online - Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.

Short Review
C&C4 Tiberian Twilight is the official conclusion to the Tiberium Saga. But was it concluded in a good way? There are different opinions on this, but most of the fans that have been with Command & Conquer since the beginning does not like the overall concept.

This game is a big change in the series. Base building no longer exists in the way it did before, there are no resource gathering system and a population cap has been addded. I would say myself that this no longer looks like the game series that was started back in 1995.

The overall gameplay of the game seems nice at the beginning; you start a game with 5vs5 and you spawn your Crawlers, move out, capture TCN nodes, protect them so that you gain victory points. The first team that reaches 2500 (or another customized amount) wins the match. This can get quite boring over time because the diversity and replayability that existed in most of the previous C&C games have been destroyed. There is not much variation to the gameplay as you basically do the same every match. What is even worse is that you're not supposed to destroy your enemy, you're just supposed to gain enough victory points before them.

The graphics of the game is nice, but all previous games from the Tiberium Universe have had gritty, dark and serious graphics, while C&C4 builds upon the cartoony and bright style from Red Alert 3. This can easily be spotted if you look at the missiles, lasers and so forth too. Also, when units and structures are destroyed, there is no longer a proper destruction animation. They just disappear and an explosion big enough to almost hide the disappearance appears for a while. This really brings down the graphics a lot.

The story of the game is average. There are only 3 introduction missions + 7 missions for both sides (GDI and Nod). This is far less than what we saw in C&C3 Tiberium Wars which had approximately 15 missions each for both GDI and Nod + a few secret missions for the Scrin faction. The FMVs in C&C4 were very good. It was a nice idea to go for the first-person perspective, but the small amount of missions still really bring down the story value a lot. Also the missions are not longer than normal, so there's nothing to make up for it.


Rating
Graphics 8.0
Gameplay 6.8
Story 7.4
Presentation 7.6
Overall 7.5

Minimum Requirements
• Windows XP (SP3), Windows Vista (SP1) or Windows 7
• Intel Core 2 or AMD 64 X2
• 1GB RAM (XP) / 1.5GB RAM (Vista, Windows 7)
• Graphics card with 256 MB compatible with Shader Model 3 support (DirectX 9.0c)
• 10GB Harddisk Storage Space
• 8× DVD-ROM drive
• Internet connection


Recommended
• Intel Core 2 Duo E6600 2.4GHz / AMD Athlon 64 X2 Dual Core 5400+
• nVidia Geforce 7900 GTX / ATI Radeon X1900 Series
• 3GB RAM (Memory)
• Internet connection

Developers
EA Los AngelsHomepage

Publishers
Electronic ArtsHomepage

Release Date
Microsoft Windows: March 16th, 2010

Composers
James Hannigan
Timothy Michael Wynn
Jason Graves

Engine
RNA

Latest Version
1.03Information

Platforms
Microsoft Windows

Game Modes
Singleplayer
Multiplayer

Platforms
DVD
Digital Download

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