August 14th, 2010, 1:43 amPosted by
News & AnnouncementsVikestart

Every now and then, I'll be spotlighting some great mods for any of the C&C games. The number of mods spotlighted may range from just one to 10 depending on how many mods that have been updated with new news articles, features, images, videos etc.


#1: Project-X (Red Alert 3)
http://www.moddb.com/mods/project-x
Quote:This mod aims to make RA3 in more classic style and make it look more serious.
It will bring back some old units and structures from RA1 and RA2 and many new. And recreates units from old concepts.
And this mod will bring back Nuclear weapons
This mod is NOT full RA2 or RA1 conversion. It only have some units from these games.


Seems quite interesting and many of their models are high quality ones with awesome textures. I suggest you keep an eye on this mod! ;)
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#2: Condition Red (Red Alert 3)
http://www.moddb.com/mods/cnc-condition-red
Quote:Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics.

We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine.
There will be a new Yuri Campaign within this mod.

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#3: Zero Hour Reborn (Generals Zero Hour)
http://www.moddb.com/mods/zero-hour-reborn1
Quote:One of the oldest and most played mod for zero hour is back!

Zero Hour Reborn is a mod for CnC Generals Zero Hour that adds a lot of new content including new generals, units, upgrades and more.

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August 9th, 2010, 11:30 pmPosted by
News & AnnouncementsHuhnu

Community news and mods and a tournament!

CNCNZ.com's July 2010 Roundtable discussion (#29): Between C&C games, Jon Van Caneghem and the new C&C/RTS development team, announcement of the next C&C game? and the new Community Manager and his team.

Hear ye, hear ye! Don't miss out on this Red Alert 2 Tournament with Cash Prizes.
Ever have one of those blast-from-the-past, days-gone-by momentary reminiscences where you fondly remember having lots of fun with a game from the past? Well, it's your lucky day: the marvelous folks at xwis.net are organizing a Red Alert 2 Ladder Tournament with the following cash prizes:

1. 100 Euros
2. 50 Euros
3. 25 Euros

Don't wait any longer; head on over to Strike Team for more information and discussion.

United-Forum.de and CnCSaga.de recently held a map contest. Contenders had to create a 3v3 tournament-ready, custom map.
The winner? Incia, with their map Forgotten Gulch". Runner-up was Raw-Invader with their map "The Canyon". You'll find the winner announcement here.

Battlefield 2142 and C&C mashed together? YES, please! Read an interview with Derek328, mod manager of C&C 2142. This is a modification for Command & Conquer 3: Tiberium Wars set in the Battlefield universe.

MODs, MODs, MODs!

Have you been looking for a Kane's Wrath Mod SDK? Look no further, Asuka's updating you on it here.

Mod: C&C Vortex
For: Command & Conquer Generals: Zero Hour
A mod for C&C Generals, it aims not only to combine all factions from Red Alert 2, Red Alert 3 and C&C4. It also adds 3 completely new factions and new units for the origenal factions; all for the sake of Ultimate War. Sounds like you can't go wrong with this one.

Mod: C&C IV Tiberium Eclipse
For: Command & Conquer 3
Tiberian Eclipse is being designed to improve upon the concepts of C&C4 and bring it to the gritty atmosphere of the C&C3 engine.
Improved gameplay, new features and an evolution between Westwood's & EA's concept of Tiberium will be presented.
Experience the return of some of your favorite units, evolution of others, and entire new ones.
Interested? You'll find more info here.

Mod: Red Alert 3 Synergy
For: Command & Conquer: Red Alert 3
Set outside of the realms of story lines, Red Alert Synergy brings together the best of the Red Alert series into one multi-player, unofficial expansion pack!

* Expect an updated Yuri faction with new AND old technology!
* Revamped ore system to make the most of the field resource mechanic and node system!
* Balance and graphic fixes to the existing 3 factions!
* A new Red Alert 3 online experience!

Click me for more information.

Mod: The Forgotten
For: Command & Conquer 3
Command and Conquer 3: The Forgotten is a mod that aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm are an ever-growing group of individuals who are afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin.
Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep single-player campaign, unique faction composition, and engaging gameplay.
In addition, The Forgotten features High-Definition Full Motion Videos, just like real C&C games, that advance the story.
Remember the Forgotten, more info here.

Mod: Code 13
For: Command & Conquer Generals
Every Faction has its own Special Forces. Units which are basically Hero Units but less strong. Nonetheless, their usefulness should never be underestimated. Read more here.

August 9th, 2010, 2:11 pmPosted by
News & Announcementsdbjs2009

CNCNZ has recently posted an interview with Coolness7 the leader of the C&C IV: Tiberian Eclipse Mod in this interview he discusses his work with his team on the Mod and he discusses some other stuff as well. Below are some of the questions.

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Quote:Please tell us something about yourself and about your mod team?
I'm Damien, aka, Coolness7, aka, Naraku and I like Strategy games, Call of Duty, Need For Speed. I own a ps3 and I'm not as addicted to Starcraft 2 as some of the other people on the mod. The mod team does their best and even though there are about 20 of us, only about 6-10 of us get online at the same time (usually). Jay is the project coordinator and he runs the website, he's very helpful when he's not PO'd about something, and out of all of our team, everyone wants to do the storywriting, the team really comes up with great ideas and its a shame that we can't use them all.

As we all know you've made a great start with your mod so can you please tell us something about it?
This mod started out as an idea to bring classic gameplay to C&C4, but since a C&C4 SDK was never released and probably never will be, we decided to move the project over to C&C3. At first we all put together our ideas and we didn't have the experience to put the plan into motion, but as time went on, we got support and more great team members. This mod plans to bring the C&C4 class system into C&C3 and fuse it with traditional gameplay that we wanted to see in C&C4.

Read the full interview right here.

August 4th, 2010, 11:25 amPosted by
News & Announcementsdbjs2009

A new patch for the Red Alert: A Path Beyond Mod called Nuclear Winter has just released, This patch addresses balance issues and scoring problems that became apparent after Cold Fusion was launched.

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More information can be found right here, Or head to this thread on their forums for more download mirrors and details from here.

August 4th, 2010, 3:41 amPosted by
News & AnnouncementsVikestart

As most of you know, EA never released a Mod SDK for Kane's Wrath, but an unofficial team has been working hard to create a tool that allows you to mod Kane's Wrath. It's not exactly like EA's SDKs, but it works perfectly.

Although, please notice that it is just an alpha version. It's only featuring MpGameRules, ArmorTemplate and LogicCommand at the moment, but they will continue expanding the tool.

Outstanding work, guys!

Download Page:
http://thundermods.net/index.php?page=d ... view&id=87

A Special Mod Launcher:
http://thundermods.net/index.php?page=d ... view&id=88

ModDB Page:
http://www.moddb.com/mods/kanes-wrath-mod-sdk

Enjoy! Maybe this will bring C&C an even brighter future!

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